\documentclass{sig-alternate}
\usepackage{times}
\usepackage{url}
\usepackage{graphics}
\usepackage{color}
\usepackage{xspace}
\usepackage[pdftex]{hyperref}
\hypersetup{%
pdftitle={SCG},
pdfauthor={Your Authors},
pdfkeywords={your keywords},
bookmarksnumbered,
pdfstartview={FitH},
colorlinks,
citecolor=black,
filecolor=black,
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\newcommand{\comment}[1]{}
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\definecolor{Orange}{rgb}{1,0.5,0}
\newcommand{\todo}[1]{\textsf{\textbf{\textcolor{Orange}{[[#1]]}}}}


\newcommand{\period}[1]{#1\xspace}
\newcommand\SCG{\period{Scientific Community Game}}
\newcommand\SCGp{Scientific Community Game}

% from bionetics
\newcommand\demj{DemeterJ}
\newcommand\sgdp{SCG Design Pattern}
%\newcommand\sgdp{Systematic Game Design Pattern}

% for this paper
\newcommand\OmegaA{$\Omega\mbox{-}structure ~ \mathcal{A}$}
\newcommand\Omegaphi{ $\Omega\mbox{-}formula ~ \phi$}

\pagenumbering{arabic}  % Arabic page numbers for submission.  Remove this line to eliminate page numbers for the camera ready copy

\begin{document}
% to make various LaTeX processors do the right thing with page size
\special{papersize=8.5in,11in}
\setlength{\paperheight}{11in}
\setlength{\paperwidth}{8.5in}
\setlength{\pdfpageheight}{\paperheight}
\setlength{\pdfpagewidth}{\paperwidth}

% use this command to override the default ACM copyright statement 
% (e.g. for preprints). Remove for camera ready copy.
\toappear{To be submitted for review to the ACM Web Science 2013 Conference in Paris, May 2-4. 10 pages limit. Due Feb. 1, 2013}

\title{
%Crowdsourcing for STEM Knowledge Bases and The Know-How To Defend Them OR 
%Social Software for Computational Communities
The Scientific Community Game:\\
A Tool for Learning on the Web
%A Lens to Focus the Global Brain
%A Sociotechnical Architecture for Problem Solving
}
\numberofauthors{2}
\author{
  \alignauthor Ahmed Abdelmeged\\
    \affaddr{Northeastern University}\\
    \email{mohsen@ccs.neu.com}
  \alignauthor Karl Lieberherr\\
    \affaddr{Northeastern University}\\
    \email{lieber@ccs.neu.edu}
}

\maketitle
\begin{abstract}
We apply the 
Scientific Community Game (SCG, formerly called the
Specker Challenge Game) to learning.
SCG is the first generic model 
of the Popperian Scientific Method on the web and
has several applications to improve learning
on the web.

We use the \sgdp (SGDP) to study 
variations of SCG that are useful for learning.

SCG is designed 
to be both educational for scholars, and to
solve problems that the students don't know how to solve yet.

Broaden paper:
Focus on  Call for Papers item:
Knowledge, education, and scholarship on and through the web.

%A contribution of this paper is a simple protocol language
%which is at the heart of defining constructive claims through games.
%%Our protocol language generalizes the class of claims that
%%can be expressed in predicate logic.
%We build on the long tradition in logic and games of imperfect information:
%our protocol language can also express indeterminate claims, such as 
%``I am better than you at solving this problem.''
%
%The goal of SCG is to be both educational for the scholars and to
%solve problems that we don't know how to solve yet.
%SCG provides a systematic framework to
%develop and disseminate the world's constructive claims
%in formal scientific domains. 
%The development of claims is both collaborative and self-evaluating
%and SCG is an effective lens to focus the global brain
%on solving a specific problem.

1/8/2013  
\end{abstract}
\keywords{
Human computation, STEM innovation and education,
epistemology, dialogic games, Karl Popper, mechanism design,
social welfare, logic, defense strategies, games and quantifiers, virtual communities.
} 


%\category{H.5.2}{Information Interfaces and Presentation}{Miscellaneous}[Optional sub-category]
%


\section{From CfP}
From call for papers:


Collective intelligence, collaborative production, and social co
mputing

Knowledge, education, and scholarship on and through the Web

People-driven Web technologies, including crowd-sourcing, open d
ata, and new interfaces

Purpose (of a player playing SCG in an educational setting) : Gain Knowledge about a particular domain. And find out how their total knowledge compares to their peers.
Purpose (of a player playing SCG in an R\&D setting) : Participate in advancing science.
Purpose (of a lab designer in an educational setting) : Encourage students to gain knowledge in a particular domain.
Purpose (of a lab designer in an R\&D setting) : foster R\&D in a particular domain.

\input{crowd-sourcing}
\input{pattern-applications}
%\input{definitions2}
\input{learning}
\input{problem-solving}
\input{convergence}
\input{accidental-refutation}
\input{rules}
\input{example}
\input{related}

%\cite{StanfordEncyclopedia}

%\bibliographystyle{abbrv}
%\bibliography{sample}

\bibliographystyle{abbrv}
\bibliography{references}

% \input{executive-summary-nsf}
\end{document}
