See also: Google
Scholar
Casual Creation of Tile Maps via Authorable Constraint-Based
Generators.
Dan Carpenter, John Thomas Bacher, Henry Crain, Chris Martens..
In 1st Workshop on Programming Languages for Interactive
Entertainment (PLIE '21 at AIIDE '21), Online, October 2021.
Generating
Explorable Narrative Spaces with Answer Set Programming.
Chinmaya Dabral and Chris Martens.
In AAAI Artificial Intelligence in Interactive Digital Entertainment
(AIIDE '20), Online, October 2020.
The
Visual Narrative Engine: A Computational Model of the Visual
Narrative Parallel Architecture.
Chris Martens, Rogelio Cardona-Rivera, and Neil Cohn.
In Advances in Cognitive Systems 8 (ACS 2020), Online, August
2020.
Villanelle: An Authoring Tool for Autonomous Characters in Interactive
Fiction.
Chris Martens and Owais Iqbal.
In International Conference on Interactive Digital Storytelling
(ICIDS 2019), Snowbird, Utah, November 2019.
Gemini: Bidirectional Generation and Analysis of Games via ASP.
Adam Summerville, Chris Martens, Ben Samuel, Joseph Osborn, Noah
Wardrip-Fruin, and Michael Mateas.
In AAAI Artificial Intelligence in Interactive Digital Entertainment
(AIIDE '18), Edmonton, Alberta, Canada, November 2018.
...more to be added...
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